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Acoustic Playground creates an immersive virtual reality environment in which the player can experiment and interact with sound.
This Augmented Artifacts with Lowe Art Museum project is an interactive 3D experience between the artifacts and the viewer from any location.
Beyond the Frame is an interactive VR tool for the presentation of artwork from the Smithsonian’s Open Access Collections.
Brush and Beyond is a VR game that immerses players in an artists' working environments, capturing their struggle with diseases and the joy of creating fine art.
The Community Garden VR gardening experience not only teaches kids how food is grown but also helps them understand and appreciate how it ends up on their plates.
Coral Guardin' is an environmental game about protecting a coral reef from floating trash.
Cuban Freedom Flights: A Mixed Reality Experience takes users back to the 1965–73 refugee flights that helped over 300K Cubans find freedom from an oppressive regime.
DT Love is a prototype for evaluating the use of VR to teach skills to individuals with Autism Spectrum Discorder.
At its core, the Feeling Antiquity project connects the user to the not-so-distant past through an experience that is both virtual and physical.
Fossil Explorers is an immersive VR adventure that not only teaches essential excavation and scientific skills but also brings history to life, sparking curiosity about the prehistoric world in a way that traditional learning cannot.
Ghost Ring lets you use a magic ring to find the ghosts around you, and spray paint to destroy them!
International Inn: Past, Present, Future is a Fologram recreation of a MiMo designated historic bayfront property at risk from sea-level rise and coastal erosion.
A digital twin space created using Unity, the My Childhood Bedroom VR experience experience allows the user to interact with the objects found in a typical children's bedroom.
This Secret Safari AR board game allows the user to build their own game map. A different map renders a different AR world.
Many city animals, such as squirrels, enjoy eating trash from trash cans, which can endanger their lives. Users who recycle trash properly are Saving That Squirrel!
See for Yourself is designed to test how AR can affect people's attitude and behavioral intentions toward indoor tanning and skin cancer when delivering health messages.
This School of Communication VR Tour is a realistic and engaging experience, allowing users to navigate key buildings, classrooms, and facilities.
Synesthesia: Caribbean Edition is a thrilling adventure where players explore a colorful epic through a fusion of sight and sound.
With creativity and powerful computing tools, UM graduate students crafted The U Experience an XR application to welcome incoming freshmen.
What's That Sound? is an Augmented Reality app that focuses on early childhood education using music instruments.
Yoga AR is a health and fitness application that allows users a new way to exercise while stuck at home during a pandemic.