Projects

Faculty Projects

UMverse is deeply committed to advancing the frontiers of knowledge and innovation through substantial investment in faculty research. This initiative is designed to provide our esteemed faculty members with the essential resources and support needed to explore groundbreaking ideas, conduct cutting-edge research, and contribute to their fields at the highest levels. Below are some highlights of Faculty-led projects . . .

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(305) 360° is a cutting-edge VR application designed to familiarize and immerse new doctors and researchers with the service area of the Sylvester Comprehensive Cancer Center in Miami.

Effectiveness of Instructing Anatomy Topics via Virtual Reality is a pilot study that evaluates the effectiveness of VR vs traditional in-person instruction in teaching anatomy through immersive lectures.

This project, Mixed Reality Atomic Chemical Structures, helps students who struggle with atomic structures. Students can examine, scale and rotate them, and compare atoms and their orbitals.

Evaluating Applied Behavior Analysis Intervention Using AR for Children with Autism enhances the delivery of therapy with a focus on automating tasks and improving efficiency.

A VR simulation tailored for Bascom Palmer Eye Institute, the BPEIverse engages medical professors and students in interactive classes on how to operate costly equipment within a virtual environment.
Training Caregivers on Evidence-based Strategies Helping Young Children to Regulate Problematic Strong Emotions is a VR simulation that trains caregivers to support children with social anxiety.


An AR application to enrich museum experiences by overlaying additional information on actual art pieces and offering links to similar artworks from global collections.
Dean’s Blue Hole offers an immersive VR experience for exploring blue holes and underwater sinkholes that reveal Earth's history, climate changes, and diverse ecosystems.

The Exposure Therapy app assesses how effective exposure therapy delivered through VR prevents the recurrence of specific phobias (e.g. dogs and spiders) in children diagnosed with Autism.


Eye Tracker is a VR app that obtains real-time biometric data from patients during various focusing tasks in virtual environments for primary-care assessment of eye-brain health.

The First Year Directions VR experience showcases a digital twin of the campus, 360-degree videos from UM events, Miami-Dade Co. virtual tours, and other UM-created VR apps.

The Golden Age of the Jews of Al-Andalus (711-1492 AD) is a mixed reality experience centered around a curated physical exhibit with a medieval synagogue overlay. 



An award-winning VR app, Mangrove City is complemented by a robust STEM curriculum that transports middle/high school students into the heart of mangrove forests. 

Marine Music, Memory, and Immersion VR experience pairs musical elements with marine specimen infographics to explores the impact on student recall and comprehension.


Obstetric Emergency improves the skills of health workers and first responders with realistic and dynamic feedback that simulates complex and rare events.

This VR Rowing Injury Prevention Overlay assesses uneven force distribution during real-world rowing machine exercises to avoid injuries.

An AR "Smart Assistant" powered by machine learning for training purposes. Users receive step-by-step guidance, like positioning geometric shapes in specific patterns.

This Knight Center for Music Innovation & VESL collab augmented the Stained Glass Opera with dynamic props and effects for audience members with headsets.


Stress Tester participants are immersed in challenging scenarios, which researchers can alter and simultaneously track the participants' biometric data, such as heart rate in real-time.

Swampocalypse utilizes a VR headset and custom haptic rig with bass shakers, motors, foot pedal, and lever to simulate driving an airboat through zombies wandering an apocalyptic Everglades. 


Temikki Garden promotes the emotional well-being of children during long hospital stays. Children build, modify, and play in an AR garden while reminded of their accomplishments.
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